Brittany Lumanlan Martin·Dec 24, 2020Day 23: Squad Up!As the weeks go by in my internship, I am getting reacquainted with old learning habits and trying out new ones. What works best for me is…
Brittany Lumanlan Martin·Dec 23, 2020Day 22: Seven Nation ArmyIt was a day full of enemies! In addition to creating a shield visualizer for Enemy2 and coding its behavior, I have two more enemies…
Brittany Lumanlan Martin·Dec 22, 2020Day 21: ExplosionParticle systems are not my strong suit. Did I spend my entire Monday trying to figure them out anyway? That I did.
Brittany Lumanlan Martin·Dec 21, 2020Day 20: Looking AheadFinally! I’m able to show you all the successful implementation of my plasma bombs, as well as the spawning of my second enemy character…
Brittany Lumanlan Martin·Dec 18, 2020Day 19: Throwing StarsIt’s about 10 days before the projected end of my internship at GameDevHQ! This upcoming week is stacked with work. In addition to working…
Brittany Lumanlan Martin·Dec 17, 2020Day 18: A Series of Unfortunate C# EventsAttempting to implement a wave sequence for my enemies has sent me into a cosmic spiral of endless code revisions and hours of eye-drying…
Brittany Lumanlan Martin·Dec 16, 2020Day 17: Death GasIn a 2019 SPACE.com article, it was noted that carbon monoxide may indeed be a biosignature, or indicator of extraterrestrial life.
Brittany Lumanlan Martin·Dec 15, 2020Day 16: An Introduction to Phase III’ve made it to Phase II, the last section in the 2D Game Development course! It’s honestly mind blowing to think about where I was two…
Brittany Lumanlan Martin·Dec 12, 2020Day 15: All Shook UpIt’s a late night here in my home office, and by home office I mean a papasan chair paired with a fold-out eating tray next to my bed…
Brittany Lumanlan Martin·Dec 11, 2020Day 14: Galactic HeatwaveToday I created my absolute favorite game feature yet — a secondary fire powerup for my player. The “Heatwave” is a beast of an attack in…