Dec 24, 2020Day 23: Squad Up!As the weeks go by in my internship, I am getting reacquainted with old learning habits and trying out new ones. What works best for me is taking a break when I’m stuck, studying a different concept, then going back to the issue I was working on prior — rather…Gamedevhq2 min readGamedevhq2 min read
Dec 23, 2020Day 22: Seven Nation ArmyIt was a day full of enemies! In addition to creating a shield visualizer for Enemy2 and coding its behavior, I have two more enemies currently in development. It’s looking more like a four-nation army right now and not seven, but I’m sure I’ll have a few more enemy characters…Gamedevhq2 min readGamedevhq2 min read
Dec 22, 2020Day 21: Explosion #6Particle systems are not my strong suit. Did I spend my entire Monday trying to figure them out anyway? That I did. In a previous article, I wrote about adding a particle effect to the plasma bomb which visualizes the bomb’s self-detonation. Thinking I had this in the bag because…Particle System2 min readParticle System2 min read
Dec 21, 2020Day 20: Looking AheadFinally! I’m able to show you all the successful implementation of my plasma bombs, as well as the spawning of my second enemy character. It took ages to work out the wave spawning system and was the bane of my existence last week. …2 min read2 min read
Dec 18, 2020Day 19: Throwing StarsIt’s about 10 days before the projected end of my internship at GameDevHQ! This upcoming week is stacked with work. In addition to working on my space shooter full time, I have one more module, quiz, and final project for the IT Fundamentals course I am taking with Kapiolani Community…Gamedevhq2 min readGamedevhq2 min read
Dec 17, 2020Day 18: A Series of Unfortunate C# EventsAttempting to implement a wave sequence for my enemies has sent me into a cosmic spiral of endless code revisions and hours of eye-drying code debugging. At the start of the day, I was set to code the behavior for my new enemy, deemed “Enemy2”. I quickly realized that when…Gamedevhq2 min readGamedevhq2 min read
Dec 16, 2020Day 17: Death GasIn a 2019 SPACE.com article, it was noted that carbon monoxide may indeed be a biosignature, or indicator of extraterrestrial life. “…We could expect high carbon-monoxide abundances in the atmospheres of inhabited but oxygen-poor exoplanets orbiting stars like our own sun,” — Timothy Lyons, a professor of biogeochemistry at the…Gamedevhq2 min readGamedevhq2 min read
Dec 15, 2020Day 16: An Introduction to Phase III’ve made it to Phase II, the last section in the 2D Game Development course! It’s honestly mind blowing to think about where I was two weeks ago, having no experience with Unity, Visual Studio, or C# coding, and where I am now. …Gamedevhq2 min readGamedevhq2 min read
Dec 12, 2020Day 15: All Shook UpIt’s a late night here in my home office, and by home office I mean a papasan chair paired with a fold-out eating tray next to my bed. …Gamedevhq2 min readGamedevhq2 min read
Dec 11, 2020Day 14: Galactic HeatwaveToday I created my absolute favorite game feature yet — a secondary fire powerup for my player. The “Heatwave” is a beast of an attack in which the player can emit a ray that explodes every active enemy onscreen for up to five seconds straight. The catch: this powerup will…Gamedevhq2 min readGamedevhq2 min read